Unity Issue Tracker - Build doesn't fail instantly when building with a different backend over an existing build
Fixed
UUM-1949
Build doesn't fail instantly when building with a different backend over an existing build
Unity: Windows
Fixed
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
Won't Fix
2019.4.X
2019.4 LTS has reached end-of-life. This port is cancelled.
How to reproduce:
1. Open the user's "TestBuildBugs" project
2. Go to "File" -> "Build Settings..."
3. Click "Player Settings..."
4. Click "Other Settings"
5. Make sure "Scripting Backend" is set to "Mono" under the "Configuration" settings
6. Build the project
7. Observe the progress bar
Expected result: Build fails instantly after checking for a build with a different backend
Actual result: Build fails only after the entire project is compiled