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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Create a new HDRP project
2. In the Hierarchy, right-click -> Water -> Surface -> Ocean Sea or Lake
3. In the Inspector, under the "Water Surface" Component expand the "Simulation" and "Appearance" sections
4. In the "Appearance" header, click the three-dot menu and click "Advanced Properties"
5. Observe the results
Expected results: Additional settings have appeared under the "Appearance" section
Actual results: Additional settings have appeared under the "Simulation" section
Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
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