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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Closing this port, since this Unity version is no longer supported.
Closing this port, since this Unity version is no longer supported.
How to reproduce:
1. Open the project ”IN_31123”
2. Open the “-MAIN resizing UI” Scene
3. Enter the Play Mode
4. Wait until the 4th error “NullReferenceException: Object reference not set to an instance of an object MovementSwitcher.Awake () (at Assets/MovementSwitcher.cs:31)” pops up
5. Double-click the error
Expected result: “MovementSwitcher.cs” script is opened
Actual result: “AgeingAction_Transmute.cs” script is opened
Reproducible with: 2021.3.11f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a3
Couldn't test with: 2020.3.46f1, 2021.3.10f1 (due to compiler errors)
Reproducible on: Windows 10 Pro
Notes:
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