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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and unfortunately we were unable to reproduce the reported behavior across multiple devices and OS versions. Without a reliable reproduction, the team is unable to prioritize investigating this further. If you are still experiencing this issue, please let us know with any additional details that may help us reproduce it — such as specific device models, OS versions, or project settings — and we will be happy to reopen and revisit. Today we will be closing this case. Thank you again for taking the time to report this issue.
How to reproduce:
1. Open the attached “IN-124333” project
2. Build for iOS
3. Open the “Unity-iPhone.xcodeproj“ in Xcode
4. Build to a device
5. Open the app
6. Turn the device upside down
7. Observe the device screen
Actual result: The triangle on the screen is not spinning
Expected result: The triangle on the screen is spinning
Reproducible with: 6000.0.59f2 (user reported)
Reproducible on: macOS 26.0 (M4) (user reported)
Not reproducible on: macOS 26.1 (M1 Max)
Reproducible with these devices:
iPad Air (4th generation), 26.0.1 (user reported)
Not reproducible with these devices:
VLNQA00292 - iPad Air (3rd generation) (MUUJ2HC/A), CPU: Apple A12 Bionic, OS: 14.4.2
VLNQA00636 - iPad mini (A17 Pro) (MXN83KN/A), CPU: t8130, OS: 18.3.1
VLNQA00348 - iPad Air (4th generation) (MYFR2HC/A), CPU: Apple A14 Bionic, OS: 17.5.1
VLNQA00219 - Samsung Galaxy Note9 USA (SM-N960U), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
Could not test with these devices:
VLNQA00648 - iPhone Air (MG2P4QN/A), CPU: -, OS: 26.0.1 (Changing the screen orientation to "Upside Down" is not supported)
Notes:
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