Steps to reproduce:
1. Open the attached user's project "CameraOpaqueBug.zip"
2. Switch to Android Platform
3. Make sure Vulkan is set as the Graphics API
4. Build to a Adreno android device
5. Rotate the device and observe Camera Opaque Texture on the right side being copied over and over
Expected Results: There is no feedback effect and the Camera Opaque Texture shows a copy of the scene on the left
Actual Results: A feedback effect appears in the Camera Opaque Texture (See attached Feedback Issue.jpg)
Reproducible on: 6000.0.22f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Not reproducible on: 2022.3.56f1, 6000.0.21f1
Reproducible with these devices:
VLNQA00598 - samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00282 - Samsung Galaxy S10e USA (SM-G970U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
Samsung Galaxy S23+ (Adreno 740)
Samsung Galaxy Tab S9 (Adreno 740)
Samsung Galaxy Tab S3 (Adreno 530)
OnePlus 7T Pro (Adreno 640)
Not reproducible on these devices:
VLNQA00422 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
VLNQA00617 - Xiaomi Redmi Note 11S (2201117SY), CPU: MediaTek Helio G96 (MT6781), GPU: Mali-G57 MC2, OS: 11
VLNQA00381, Xiaomi Redmi Note 8 Pro (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00528, Hmd Global Nokia G20 (Nokia G20), Android 13, CPU: Mediatek MT6765G Helio G35 (12 nm), GPU: PowerVR Rogue GE8320
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.0.1
Google Pixel 7 Pro (ARM Mali-G710 MP7)
Samsung Galaxy S21+ 5G (ARM Mali-G78)
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Issue only reproduces with Vulkan
-Using OpenGLES3 the shader in the project does not work anymore with the affected devices (e.g Scene view is not copied to the Opaque texture on the right side)