Unity Issue Tracker - The Player build fails when calling both Type.GetMethod and calling any managed function pointer in the same function with Minimal and Low Stripping Level
Fixed
UUM-33871
The Player build fails when calling both Type.GetMethod and calling any managed function pointer in the same function with Minimal and Low Stripping Level
Unity: IL2CPP
Fixed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2022.2.X
Fixed in our fork of the Mono linker
Reproduction steps:
1. Open the attached project “LinkerPlayerFail”
2. Go to Edit > Project Settings > Player and make sure that “Managed Stripping Level is set to Minimal or Low
3. Build the project via File > Build Settings > Build
Expected result: The Player is built
Actual result: Player build failed
Reproducible with: 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10
Couldn't test with: 2020.3.47f1 (Assets\MyClass.cs(24,31): error CS1547: Keyword 'void' cannot be used in this context)
Reproducible on: Windows 10
Notes:
Built successfully when changing “Managed Stripping Level” to Medium or High
Built successfully when commenting out any of the marked code lines in “Assets/MyClass.cs”
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