Reproduction steps:
1. Open any Unity project
2. Open a Profiler as a standalone process
3. Select Edit Mode as the target
4. Create/Update/Delete a C# script
Expected result: the Profiler does not crash
Actual result: the Profiler crashes
Not reproduced in: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1
Reproduced in: 2022.2.0a1, 2022.2.0b14, 2023.1.0a19
Reproduced using: macOS Monterey 12.0.1 (Intel)
Note: in not reproduced versions “RefreshInternalV2 is called before InitialRefresh has been called and asset database isn't fully initialized“ errors are flooded in the Profiler Console after reproduction steps
First few crash stack frames:
#0 0x00000106124a00 in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
#1 0x0000010586ba31 in Application::TickTimer()
#2 0x00000106cd9c29 in -[EditorApplication TickTimer]
#3 0x007ff807f0e930 in __NSFireTimer
#4 0x007ff80707f79f in _CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION_
#5 0x007ff80707f28e in __CFRunLoopDoTimer
#6 0x007ff80707eded in __CFRunLoopDoTimers
#7 0x007ff8070653af in __CFRunLoopRun