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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Open the attached “IN-96698_MathActionShooter“ project
2. Open the “SampleScene“
3. Build and run the project, make sure it’s a WebGL build
4. Look / walk around the environment using the WASD keyboard buttons
5. Observe the results
Expected result: A shadow does not appear underneath the Camera
Actual result: A circular shadow appears and disappears underneath the Camera
Reproducible with: 6000.0.35f1 (9a3bc604008a), 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Not reproducible with: 2022.3.60f1, 6000.0.34f1
Reproducible on: Windows 10, Windows 11 (by user)
Not reproducible on: MacOS 15.3 (M4)
Notes:
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