#0 0x00000106a5d6bc in GameObject::QueryComponentByType(Unity::Type const*) const
#1 0x00000105357598 in GetOriginalSourceOrVariantRoot(Object*)
#2 0x00000104d0492c in DragAndDropPrefabsFromHierarchyToProjectWindow(std::__1::set<GameObject*, std::__1::less<GameObject*>, std::__1::allocator<GameObject*>> const&, Object*, Prefab*, UnityGUID const&, bool, int)
#3 0x00000104d0aeb8 in ProjectWindowDrag(UnityGUID const&, PPtr<Object>, bool)
#4 0x00000104d1a578 in InternalEditorUtilityBindings::ProjectWindowDrag(ScriptingObjectPtr, bool)