Unity Issue Tracker - Hybrid HDRP after build causes " Hybrid Renderer using error shader for batch with an erroneous material"
Closed
UUM-15744
Hybrid HDRP after build causes " Hybrid Renderer using error shader for batch with an erroneous material"
Unity: Entities Graphics
DOTS 0.5
Won't Fix
2020.3.X
2020.3.X
We were not able to reproduce this issue. Please try with the latest version and re-open if this is still happening.
Steps to reproduce:
1. Open HybridHDRPSamples
2. Make a build through BuildConfiguration -> HybridHDRPSamplesBuildSettings
3. Go to "Lightmaps" scene (any other scene should be fine too)
4. Observe the warning spam and disappearing entities with the following warning: "Hybrid Renderer skipping a batch due to no valid material."
5. Enable/disable the subscene and enter playmode. Entities turn pink with this now: "WARNING: Hybrid Renderer using error shader for batch with an erroneous material: DefaultHDMaterial_Lightmapped__DIRLIGHTMAP (UnityEngine.Material)"
Expected result: Hybrid HDRP after build should not cause " Hybrid Renderer using error shader for batch with an erroneous material" and entities should not turn pink
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