Steps to reproduce:
- Open any Project with Lighting Baked in a Scene and open that Scene
- Select any Game Object with a Mesh Rendered Component that has a Baked Lightmap
- In the Lightmapping Settings in that Component click on the Lightmap Preview to open the Lightmap Viewer
- In the top right corner of the Viewer select "Baked Emissive" or any other type in the dropdown menu that is not generated
- Observe the info message "The texture is not available at the moment." and other text
Actual results: Text does not wrap to fit within the window borders when the window is opened by default.
Expected results: Text wraps depending on the window size
Reproducible with versions: 2022.3.66f1, 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): Windows 11
If/when this is fixed, please also update the text itself; "auto" doesn't exist anymore and should not be referenced.