Steps to reproduce:
1. Download the attached user's project "StereoZoom.zip"
2. Switch to Android platform
3. Build to Quest 2/3
4. Change your Quest's IPD value by adjusting the distance of the lenses
5. Observe the difference between having IPD set to the highest and lowest
Expected Results: Zooming in on the camera's URP opaque texture does not cause "double vision" on Quest with OpenGLES3 no matter what IPD is used
Actual Results: Zooming in on the camera's URP opaque texture causes "double vision" on Quest with OpenGLES3
Reproducible with: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16
Reproducible on these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Reproducible with OculusXR and OpenXR Plugins
-Reproducible only with OpenGLES3 Graphics API
-Reproducible with Multi-pass/Single Pass Instanced and Multiview