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Thank you for reporting a bug to Unity. We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken. We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
How to reproduce:
1. Download, install and configure an MCP-compatible AI client
2. Open the attached project “IN-136796”
3. Open “Project Settings → AI → MCP Servers” and ensure that the “Enable MCP Tools” option is enabled
4. Open “Project Settings → AI → Unity MCP → Tools → Debug & Diagnostics” and ensure that the “Unity_ReadConsole” option is enabled
5. Open the AI client and approve the connection inside of the Editor
6. In the AI client, send a prompt which would use the ReadConsole tool
7. Observe the Console in the Editor
Actual result: “[ReadConsole] HandleCommand called but reflection members are not initialized. Static constructor might have failed silently or there's an issue.” error is thrown in the Console
Expected result: ReadConsole tool is used without errors
Reproducible with: 2.2.0-pre.1 (6000.3.11f1)
Not reproducible with: 2.2.0-pre.1 (6000.4.0f1, 6000.6.0a1)
Could not test with: 2.1.0-pre.1 (could not approve MCP connection)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
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