How to reproduce:
1. Open the “ReproAtlas“ project
2. Open the “SampleScene“
3. Click on “Create > 2D > Sprite Atlas“
4. Set Max Texture Size to 4096
5. Under the Object for Packing add the “Textures“ folder
6. Click on the Pack Preview button
7. Observe the Scene/Game view
Expected result: The “Background“ GameObject with the “Mine_Ground“ Sprite does not show a different Sprite
Actual result: The “Background“ GameObject with the “Mine_Ground“ Sprite shows a different Sprite
Reproducible with: 2022.3.21f1, 2022.3.28f1, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.20f1
Reproducible on: macOS 13.5.2 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested
Note: Only reproducible when the Sprite Atlas has more “MainTex” sheets than the “_MaskTex“ sheets