How to reproduce:
1. Open the project “IN-103109_BuildProfile”
2. Open the Player Settings, File → Build Profiles → Player Settings…
3. Set Screen Mode and Resolution, Player → Resolution and presentation → Fullscreen Mode → Set to Windowed
4. Build and Run the project, File → Build Profiles → Build and Run, close the Standalone Build
5. Set the Screen Mode (step 3) to Exclusive Fullscreen and toggle the “Default is Native Resolution” option to OFF
6. Build and Run the Project (step 4), close and repeat to Build and Run one more time, close the Standalone Build
7. Toggle the option “Default is Native Resolution” to ON (step 5) and Build and Run (step 6) one more time
8. Observe the Standalone Build
Expected result: The Standalone Build is of the same resolution as is the screen it is open on and it is Fullscreen
Actual result: The Standalone Build is of different resolution than the screen it is open and sometimes not Fullscreen
Reproducible with: 2021.3.53f1, 2022.1.0a1, 2022.3.62f1, 6000.0.48f1
Not reproducible with: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Fixed in: 2022.3.63f1, 6000.0.49f1
Notes:
- If at any point the Standalone Build does not match the Player Build Profile settings, you can stop with the steps, the issue did reproduce. Sometimes the Exclusive Fullscreen mode will instead be Window, or Fullscreen Window
- When using multiple screens, moving the Windowed Mode to the main screen seems to help reset the position for the next Build