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How to reproduce:
1. Open the attached “IN-136307.zip” project
2. Observe the crash
Reproducible in: 2023.1.0a1, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
=============Outputting Stack Trace [Editor.log]=================== 0x0000026578F90782 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () 0x0000026578F901D3 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset) 0x0000026578F7F343 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) 0x0000026578F7FD35 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr) 0x00007FFFDC276C0E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke 0x00007FFFDC1B8984 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3068] do_runtime_invoke 0x00007FFFDC1B8A70 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3115] mono_runtime_invoke 0x00007FFF95209E34 (Unity) scripting_method_invoke 0x00007FFF95210CF3 (Unity) ScriptingInvocation::Invoke 0x00007FFF9520C295 (Unity) ScriptingInvocation::Invoke<void> 0x00007FFF946D637F (Unity) Scripting::UnityEngine::Rendering::RenderPipelineManagerProxy::DoRenderLoop_Internal
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