Unity Issue Tracker - High Quality Line Renderer produces artifacts on one eye in XR Single Pass Instanced
Fixed
UUM-63671
High Quality Line Renderer produces artifacts on one eye in XR Single Pass Instanced
Unity: Materials
XR
SPI
Fixed
6.0.X
Won't Fix
2023.2.X
Closing, as this Unity version will no longer be getting updates.
Steps to reproduce:
1. Open the attached user's project "2023-beta-test - Copy.zip"
2. Connected Oculus link to Quest 2/3
3. Open "SampleScemeHair.unity" Scene and make sure Single Pass Instanced is the Rendering Mode in OpenXR settings
4. Enter Play Mode
5. Observe Hair parts being incorrectly rendered on the right eye when a GameObject is in front due to High-Quality Line Renderer
Expected Result: High-Quality Line Renderer does not produce artifacts on one eye in XR Single Pass Instanced
Actual Result: High-Quality Line Renderer produces artifacts on one eye in XR Single Pass Instanced (See attached Repro.png)
Reproducible with: 2023.2.10f1
Could not test on 2021.3.34f1, 2022.3.18f1, 2023.3.0b7 due to Scene no longer rendering and package errors after downgrading
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Issue does not reproduce with Multi-pass
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