Unity Issue Tracker - Player for Meta Quest crashes at "(vk::ScratchBuffer::ReserveImpl(unsigned int, vk::CommandBuffer*, vk::FrameNumbers const&)+212)" when using Realtime Probes with Vulkan
Closed
UUM-112931
Player for Meta Quest crashes at "(vk::ScratchBuffer::ReserveImpl(unsigned int, vk::CommandBuffer*, vk::FrameNumbers const&)+212)" when using Realtime Probes with Vulkan
Unity: Vulkan
Won't Fix
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform if it is not already set to that
3. Make sure that the Debug Symbols setting is set to “Public (Symbol Table)” (Setting is located in Build Profiles Window)
4. Build the Player
5. Install the built .apk to a Meta Quest device
6. Launch the installed app on the Meta Quest device
7. Accept any permissions that appear.
8. Click 'Play' under 'Art Benchmark'
9. Wait for the Player to finish loading (if the Player loaded into the Scene successfully, the issue did not reproduce)
10. Observe the crash
Expected result: The Player loaded into the next Scene
Actual result: The Player crashes