Steps to reproduce:
1. Open the attached project "Project.zip"
2. Open the "PersonaTest.unity" Scene
3. Verify that the "PersonaDisplayFix.cs" script is on the Quad GameObject
4. Build to a Vision Pro Device
Actual Result: The Persona is not displayed on the Quad mesh via WebCamTexture
Expected Result: The Persona should be displayed on the Quad mesh via WebCamTexture
Reproducible with: PolySpatial 3.1.4 (6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0b1, 6000.6.0a1)
Reproducible with these devices:
Apple Vision Pro
Notes:
-POLYSPATIAL_ENABLE_WEBCAM and Camera Usage Description are set
-The error displyed "FigCaptureSourceRemote err=-17281"
-The WebCamTexture Width/Height returned 16 even after waiting 10s