Unity Issue Tracker - Configurable joints become bouncier when setting "Bounciness" below 1
Closed
UUM-39897
Configurable joints become bouncier when setting "Bounciness" below 1
Unity: PhysX
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
After review we have elected not to address this issue at this time.
How to reproduce:
1. Open the attached project “BounceRepro“
2. Open the “MainScene“ Scene
3. Enter Play Mode
Expected result: “TestCharacterActive” and “TEST2” GameObjects aren’t flailing
Actual result: “TestCharacterActive” and “TEST2” GameObjects are flailing
Reproduced on: macOS 13.4 (Intel), Windows 10 (by reporter)
Notes:
Changing the “Low Angular X Limit” “Bounciness” and “High Angular X Limit” “Bounciness” to 0 in the “Configurable Joint” Components of the “TEST_SPINE_0”, “TEST_SPINE_1” and “TEST_SPINE_2” GameObjects will stop the flailing, but setting this value lower e. g. 0.001 will cause the flailing to amplify
Deleting the “TEST_SPINE_2” GameObject stops the flailing of the “TEST2” GameObject
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