How to reproduce:
1. Open the “Deferred-Render-Target.zip“ project
2. Open the “DeferredViewportBug“ Scene
3. Open the Game View tab
4. Observe the image rendered on the Quad GameObject
Expected results: The image of the white GameObject projected onto the Quad is similar to the other GameObjects projected
Actual results: The image of the white GameObject projected onto the Quad is skewed
Reproducible in: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: macOS Sonoma 14.4.1, no other environment tested
Note: If the Render Queue of the Material “forward only“ is set to anything over 2500, it will be projected onto the Quad normally