Reproduction steps:
1. Open the attached project "ReproProj"
2. Connect Quest with Oculus Link
3. Build and Run the “Scenes/Foveate“
4. Use the OVR Metrics Tool to check the Foveation level
Expected result: The Foveation level is above 0 and the foveation is present
Actual result: The Foveation level is 0
Reproducible with: 2022.3.45f1, 2022.3.50f1, 6000.1.0a1
Reproducible on:
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Oculus Quest 3 (user reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Does not reproduce with Legacy Foveated Rendering Api (by changing the OpenXR plugin settings and changing the script to make calls to OVRManager instead of the new SRP API)
- Reproducible with Vulkan
- Reproducible with Oculus XR and OpenXR