Steps to reproduce:
- Open the ParticleSystemScene scene
- Enter Play Mode
- Drag PS - InvertedGeometry GO downward toward the plane
- Bug1: Observe the Cubemap reflection, the cat's tail and body merge first instead of the legs
- Bug2: Observe the PS - ShadowReceiving (Billboard), it does not receive shadows and is not lit in the Cubemap reflection
Actual results:
- Billboard does not receive shadows and is not lit when Render Alignment is set to View
- Mesh geometry is inverted/upside down when Render Alignment is set to View or Facing in Cubemap reflection
Expected results:
- Billboard receives shadows, is lit when Render Aligment is set to View
- Mesh geometry is not inverted when Render Alignment is set to View or Facing in Cubemap reflection
Reproducible with versions: 6000.5.0a7, 6000.3.8f1, 6000.0.67f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
Notes: