Unity Issue Tracker - Fix for 1.X: Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
Closed
UUM-135155
Fix for 1.X: Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
Package: Unity Netcode
Won't Fix
1.9.X
Jira testing of port creation. This is unrelated to main bug
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Kickball.unity” Scene
3. Enter Play Mode
4. Exit Play Mode
5. In menu bar click “Tools > Reload Tools”
6. In the Reload Tools window click “Reload Domain“
7. Observe the Console
Expected result: No persistent memory leaks exists
Actual result: Message “Leak Detected : Persistent allocates 1 individual allocations“ is present