Steps to reproduce:
- Create an empty URP project
- In the URP Asset > Quality parameters, set Render Scale to any value below 1 and the Upscaling Filter to Nearest-Neighbor
- Open the Frame Debugger and check the pass contents
Actual results: The upscaling uses the UberPost shader (Blit Post Processing pass), which only implements linear sampling and doesn't implement point sampling.
Expected results: The upscaling happens with point sampling during the correct post-processing stage (either UberPost or FinalPost).
Reproducible with versions: 6000.4.0a2, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Not reproducible with versions: 6000.4.0a1
Can’t test with versions:
Tested on (OS): Windows 11
Notes: