Uninitialized does not meant "don't clear". On some platforms, the uninitialized color buffer will contain data from the previous frame. On other platforms, the uninitialized color buffer will contain uninitialized memory. To achieve the expected result, you'll need to use the main camera as "Base" and the other cameras should be set to "Overlay".
See https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/cameras-advanced.html for more details.