Steps to reproduce:
1. Unzip the "CastShapeTest.zip" file.
2. Load the Project and the "SampleScene" scene.
3. Hit Play.
4. Red areas highlight BoxCollider2D that are detected.
Actual results:
The detected boxes do not represent the rotating Rigidbody2D and its BoxCollider2D. They represent the physics query without rotation!
Expected results:
The detected boxes should represent the rotating Rigidbody2D.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: