Reproduction steps:
1. Open the attached project “TextNoUpdate“
2. Select “Text (TMP)” in the Hierarchy window
3. Set the Text Input to “가나다라마바사“ in the Inspector window
4. Set the Font Asset to “210YouthL SDF 1“ in the Inspector window
5. Open “Assets/TMP/210YouthL SDF 1“ and check that Atlas Population Mode is “Dynamic“
6. Observe the text in the Scene view
Expected result: Text shows up as “가나다라마바사“
Actual result: Text shows up as “가나다라ㅁㅁㅁ“
Reproducible with: 2020.3.44f1, 2021.3.19f1, 2022.2.10f1, 2023.1.0b5, 2023.2.0a4
Reproducible on: Windows 10, Windows 11