Unity Issue Tracker - Unexpected float precision register usage in iOS Metal shader
Closed
UUM-44205
Unexpected float precision register usage in iOS Metal shader
Unity: Metal
Metal
Won't Fix
2020.3.X
Closing 2020.3 port, as this version will not receive further updates
How to reproduce:
1. Download and open the attached "TestMetalRegisterPrecision"
2. Select the "NewShader" shader
3. In the Inspector window, press Compile and show code
4. Go to line 286 of the code
Expected outcome: The u_xlat0 is a half
Actual outcome: The u_xlat0 is a float