Unity Issue Tracker - Memory is not cleared when calling Graphics.DrawMesh in Play mode while Scene window is visible
Closed
UUM-2717
Memory is not cleared when calling Graphics.DrawMesh in Play mode while Scene window is visible
Unity: RP Foundation
Won't Fix
2021.2.X
2021.1.X
2020.3.X
2019.4.X
This behavior won't change in the current architecture. Currently doesn't seem to impair editor user experience.
Reproduction steps:
1. Open the attached project ("1332428R.zip") and open the "SampleScene" scene
2. Enter Play mode
3. Open Task Manager
4. Switch to the scene view
5. Observe increasing memory usage by Unity editor
6. Exit Play mode
Expected result: Memory usage drops as it was before Play mode
Actual result: Memory used by Unity editor remains the same