Unity Issue Tracker - Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
Closed
UUM-75245
Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
Unity: SRP Foundation
URP
RG
Won't Fix
6.0.X
The issue is not in Render Graph, but is in the repro project. For explanation please view attached video: https://jira.unity3d.com/secure/attachment/1523504/uum-75245_75391-fix.mp4
Reproduction steps:
1. Open the attached “RenderGraphBug.zip” project
2. Open the “SimpleScene” scene
3. Navigate to the Project Settings (Edit > Project Settings…)
4. Disable the “Compatibility Mode (Render Graph Disabled)” option in the Graphics tab
5. Observe the Game view
Expected result: The scene has a red color overlay
Actual result: The scene turns dark and a small square is visible showing the expected scene with a red overlay
Reproducible with: 6000.0.10f1
Could not test with: 2021.3.40f1, 2022.3.37f1 (Render Graph not available)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
The Scene view also has glitchy behavior
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Have a workaround or additional info about this issue?