How to reproduce:
1. Create a new Unity project and install the Cinemachine package
2. In the Hierarchy, right-click -> Cinemachine -> Cinemachine Camera
3. Add the "Orbital Follow" and "Input Axis Controller" to the GameObject
4. Remove the "Orbital Follow" Component and observe the Console
Expected results: No errors are thrown
Actual results: "ObjectDisposedException" is thrown into the Console
Reproducible with: 3.1.3 (6000.2.0b2)
Reproducible on: macOS Sequoia 15.4 (M1), Windows 11
First lines of error:
ObjectDisposedException: SerializedProperty m_ControllerManager.Controllers.Array.data[0].Input.InputAction has disappeared!
UnityEditor.SerializedProperty.SyncSerializedObjectVersion () (at <53f93a00447a41a9a374b5fd04ee6a78>:0)