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Unity 6.1 is no longer supported, as such this issue will not be handled on this release stream.
2022LTS is no longer supported
2021LTS is no longer supported
Reproduction steps: 1. Open the “user’s attached project” 2. Open the “MIRROR” scene 3. Enter Play Mode 4. Observe the Editor crash or freeze
Reproducible with versions: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1
Reproducible on: macOS Sonoma 14.4.1 (Intel), Windows 11 (By the reporter) Not reproducible on: no other environment tested
Notes:
First few lines of StackTrace:
#0 0x0000010b7cb3cf in physx::shdfnd::internal::HashBase<physx::Bp::Pair, physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::internal::HashSetBase<physx::Bp::Pair, physx::shdfnd::Hash<physx::Bp::Pair>, physx::shdfnd::NonTrackingAllocator, false>::GetKey, physx::shdfnd::NonTrackingAllocator, false>::reserveInternal(unsigned int) #1 0x0000010b7c271d in physx::Bp::AABBManager::postBpStage3(physx::PxBaseTask*) #2 0x0000010b7263d1 in physx::Cm::Task::run() #3 0x0000010929bcc9 in PhysicsCommands::Physx::Simulate(void*, PhysicsCommands::Command&) #4 0x0000010929fc6a in PhysicsScene::Simulate(float)
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