Unity Issue Tracker - HDRP LightLateUpdate allocates every frame for each light in the scene when in Play Mode
Fixed
UUM-69806
HDRP LightLateUpdate allocates every frame for each light in the scene when in Play Mode
Unity: Lighting
Fixed
6.0.X
Won't Fix
6.2.X
6.1.X
2023.2.X
Not needed because the 6.0 fix was already in when 6.2 branched off (so 6.2 already has the fix).
Not needed because the 6.0 fix was already in when 6.1 branched off.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/OutdoorsScene“ scene
3. Open the Profiler window (Window > Analysis > Profiler)
4. Enter Play Mode
5. Select any frame in the Frame chart in the Profiler window
6. Expand the “PlayerLoop“ in the Hierarchy of the Profiler window
7. Observe the “LightLateUpdate“ allocations in the Hierarchy of the Profiler window
Expected result: No allocations in the LightLateUpdate
Actual result: 25 allocations in the LightLateUpdate
Reproducible with: 2023.2.19f1, 6000.0.0b15
Couldn’t test with: 2021.3.37f1, 2022.3.25f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
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