Unity Issue Tracker - Brush tools produce incorrect transormation when using GameObject Brush
Fixed
DANB-362
Brush tools produce incorrect transormation when using GameObject Brush
Package: 2D Tilemap Extras
2D
Tilemap
Fixed
4.0.X
Fix for this issue is available on 2D Tilemap Extras package 4.0.0 and above
How to reproduce:
1. Open the attached Project "TIlemap_SamplesTest" and load Scene "SampleScene"
2. Open the Tile Palette window (Window -> 2D -> Tile Palette)
3. Change the Brush to GameObject Brush
3. Paint the yellow circle in the Scene
4. Press the counter-clockwise rotation button in the Tile Palette window
5. Paint the yellow circle again
Expected result: the circle is rotated counter-clockwise
Actual result: the circle is rotated clockwise
Prior to 2023.1.0a18 the buttons for transformation were not available in the Tile Palette window and were accessible through shortcuts (such as "[" and "]" for clockwise and counter-clockwise rotation respectively). It appears like the shortcuts were reversed with the addition of the buttons which is reflected in the Default Brush and the tooltips for the buttons, however, the GameObject Brush still uses the old rotations
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