Unity Issue Tracker - Alpha blending not working and render artifacts when using Sprite Shader Graph + Overlay Canvas
Closed
UUM-57865
Alpha blending not working and render artifacts when using Sprite Shader Graph + Overlay Canvas
Unity: Universal RP
As Designed
2023.3.X
I actually thought that these sprite targets were meant to be used in UI but I now see that there is a Canvas Target which works just fine. So this was indeed working by design. Thanks for clarifying Joshua!
Steps to reproduce:
Open attached project
Enter play mode and inspect the game view
Expected:
The left square is invisible in some areas and remains visible during the camera animation
Actual:
The left square is black in some areas and disappears during the camera animation.
This only happens when the render mode of the canvas is set to Screen Space - Overlay
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Have a workaround or additional info about this issue?