Steps to reproduce:
- Create a new URP project
- Create New Material in the project
- Create This Material's variant by right clicking on New Material > Create > Rendering > Material Variant
- Open Render Pipeline Converter window (Window > Rendering > Render Pipeline Converter)
- Checkmark Material Upgrade/Material Shader Converter (Name depends on Unity version)
- Press Initialize and then Convert Assets
Actual results: Error is thrown:
Trying to set shader on a Material Variant.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Expected results: No Error is thrown
Reproducible with versions: 6000.4.0a2, 6000.3.0.b4, 6000.2.6f2, 6000.1.17f1, 6000.0.58f2, 2023.3.0b10, 2022.3.62f1
Not reproducible with versions: -