Unity Issue Tracker - GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Open
UUM-90478
GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Unity: Upscalers
Open
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
2022.3.X
Won't Fix
6.2.X
6.1.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Unity 6.1 is no longer supported. This issue may be fixed in a later version.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/REPRO/REPRO.unity” Scene
3. Observe the Game view
Expected result: A red circle is present
Actual result: Red quad is present