Unity Issue Tracker - A looping audio sounds different on WebGL than in the editor/native desktop player
Fixed
UUM-12530
A looping audio sounds different on WebGL than in the editor/native desktop player
Unity: Platform Audio
WebGL
Fixed
2023.2.X
2023.1.X
2022.3.X
2021.3.X
Won't Fix
2023.3.X
2022.2.X
2022.1.X
2020.3.X
Loop information embedded in the smpl chunk of WAVE files is now properly handled in WebGL player builds.
2022.1 has reached end of life so the issue will be fixed in a newer version.
2020.3 is reaching the end of its life, so closing this back-port.
Reproduction steps:
1. Open the attached project
2. Run project in editor play mode and listen to audio loop.
3. Build and Run the project using WebGL
3. Compare audio loop in WebGL build to audio loop in editor play mode.
Expected result: Looping audio clip sounds the same in editor and in the WebGL build.
Actual result: The looping audio clip sounds different in the editor and the WebGL build. In the editor it is a continuous sound in the WebGL build there seems to be a small pause before each replay of the loop.