How to reproduce:
1. Create a new 2D Unity project
2. In the Hierarchy, right-click -> Light -> Spot Light 2D
3. In the Inspector, change the GameObject name to any long string
4. Go to Window -> 2D -> Light Batching Debugger
5. Select the Batch and observe the text field with the GameObject name
Expected results: Long names are truncated
Actual results: Long names are overflowing the text fields
Reproducible with: 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested