Unity Issue Tracker - Shadergraph panning area size is constant regardless of the size or the zoom level
Closed
UUM-97507
Shadergraph panning area size is constant regardless of the size or the zoom level
Unity: ShaderGraph
sw-unity-6-1
Won't Fix
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
Unity 6.1 is no longer supported. This issue may be addressed in a future version.
How to reproduce:
1. Open the "ReportingBugs.zip" project
2. Open the "Repro.shadergraph" Shadergraph in a small docked square window
3. Click, hold and move the "Vertex" Node a tiny bit in the Shadergraph Window
4. Observe the Shadergraph window
Expected result: The Vertex Node does not move or moves slower
Actual result: The Vertex Node starts panning
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: It would be best to scale down the panning areas based on the size of the Shadergraph window or based on the zoom level in the Shadergraph window
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