Unity Issue Tracker - Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
Closed
UUM-100453
Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
Unity: 3D Physics
As Designed
6.2.X
6.1.X
6.0.X
2022.3.X
Heya this issue can be solved by using the contact modification API to discard any undesirable contacts/impulses.
Cheers,
AlexRvn
Reproduction steps:
1. Open the attached “IN-97433.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Move around with WASD keys
5. Observe the collision behavior while moving
Expected result: The pluck GameObject does not falsely collide on a flat surface
Actual result: The pluck GameObject randomly collides over some boundaries