Steps to reproduce:
- Create a custom shader with only the branch node
- Use it in a world-sapce shader
- Add a UIDocument showing a text with this shader
- Observe the document in the scene view with a camera set in perspective mode, making sure it's seen at an angle
Actual results:
UI seems to ahve some noise
Expected results:
No noise should be visible
Reproducible with versions: Windows DX11/12
Not reproducible with versions: Metal