Unity Issue Tracker - Wrong material assigned to ProBuilder shape upon creation
Fixed
UUM-19314
Wrong material assigned to ProBuilder shape upon creation
Unity: Scene Tooling
ProBuilder
SRP
Fixed
2023.1.X
2023.1.0a14 onwards
2022.2.X
2022.2.0b15 onwards
2022.1.X
2022.1.22f1 onwards
2021.3.X
2021.3.14f1 onwards
2020.3.X
2020.3.42f1 onwards
Verified fixed in 2023.1.0a21_1e5025d78c0b
Verified fixed in 2022.2.1f1_2deb6625894a
Fixed with: 2022.1.24f1
Verified fixed in 2021.3.15f1_e8e88683f834
Verified fixed in 2020.3.43f1_7716848
Steps to reproduce:
1. Create a new URP project
2. Import ProBuilder
3. Go to Tools>ProBuilder>ProBuilder Window
4. Select New Shape
5. Create a ProBuilder Cube
6. Inspect the Cube - you will find FontMaterial in Material slot 0
Not reproducible with: 2023.1.0a13
Reproducible with: 2023.1.0a14, 2023.1.0a19
Expected result: a shape is created with the correct Material
Actual result: Wrong material is assigned to the ProBuilder mesh.
Note: this is reproducible with HDRP/URP. Everything is working correctly when using the built-in pipeline.
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