Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Cube GameObject (GameObject > 3D Object > Cube)
- Drag the newly created Cube GameObject to the Project window to create a Prefab
- Select the Cube GameObject in the Hierarchy window
- Change the Cast Shadows property to "Off" in the Inspector window
- Open the Prefab Overrides dropdown in the Inspector window
- Select "Mesh Renderer" in the dropdown
- Observe the "Apply" button
Actual results: The "Apply" button is too big, overlapping with the edge/outline of the context menu
Expected results: The "Apply" button is not overlapping with the edge/outline of the context menu
Reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Tested on (OS): MacOS Silicon Tahoe 26.2, Ubuntu 24.04