How to reproduce:
1. Open the attached project from "CrashInVkGLES.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
Reproducible with: 7.4.3, 7.7.1, 10.8.0, 11.0.0, 12.1.2, 13.1.3 (2019.4.0f1, 2019.4.34f1, 2020.3.25f1, 2021.1.28f1, 2021.2.7f1, 2022.1.0b2)
First lines of stack traces:
0x00007FF8D72C2B27 (nvoglv64) vkGetInstanceProcAddr
0x00007FF8D72C36E2 (nvoglv64) vkGetInstanceProcAddr
0x00007FF6BACD2C6C (Unity) vk::DescriptorSetUpdater::Update
0x00007FF6BACEDE29 (Unity) vk::DescriptorSetLayout::GetDescriptorSet
0x00007FF6BACC8F66 (Unity) vk::DescriptorState::Bind
0x00007FF6BACAE426 (Unity) GfxDeviceVKBase::DrawBuffersBatchMode
GfxDeviceMetalBase::DrawBuffersBatchMode(GfxBatchHeader const&)
GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
GfxDeviceWorkerAutoreleasePoolProxy
GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
Notes:
1. Could not reproduce with HDRP and without URP
2. Could not reproduce with DirectX's
3. Crash with OPENGL ES produces only: 0x00007FF95E962651 (ntdll) RtlUserThreadStart