Reproduction steps:
- Open attached project "SpriteIssues.zip" and scene "BaseBattleWorld_ProperUnits"
- In Project window, open "Assets -> Prefabs -> Troops -> TroopAnimationPrefabs -> Troop_Enemy_Hero" Prefab for editing
- In Hierarchy window, select "Enemy_Hero -> Troop_Enemy_Hero -> Walk VFX"
- In Inspector window, perform various changes in the Transform Component's scale, ParticleSystem Component's "Start Lifetime" and "Shape -> Scale -> X" fields (increasing lifetime and quickly changing the scale seems to reproduce the crash the most consistently)
- Observe Editor
Expected result: No crash
Actual result: Crash
Reproducible with: 2022.2.0a1, 2022.2.0b4, 2023.1.0a6
Not reproducible with: 2021.3.8f1, 2022.1.0b1, 2022.1.13f1
Could not test with: 2020.3.38f1 (project breaks)
Reproduced on: Windows 10