In-play mode switching Articulation Body's Target value and locking that axis causes the object to disappear and throw errors
To reproduce:
1. Open attached project
2. Enter play mode
3. Select Capsule game object
4. Change Target value to 10 in Y Drive
5. Switch Swing Y from Free to Locked
Expected result: The Swing Y locks
Actual result: The object disappears and a lot of errors are thrown.
Invalid worldAABB.Object is too large or too far away from the origin
Assertion Failed on expression: 'IsFinite(d)'
and others.
Reproduced on: 2020.1.0a15 (Feature introduced in this version)
Note: repro gif attached
Note2: Position for the game object is NaN