Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the Build Profiles (File > Build Profile), make sure iOS or Android platform is selected
4. In the Hierarchy window, select “Point Light (With shadow)” GameObject
5. In the Inspector, disable the GameObject
6. In the Hierarchy window, open the context menu of “PointLight x8 (without shadow) (2)" and select Duplicate
7. Open the context menu of “PointLight x8 (without shadow) (3)" and select Duplicate
8. Observe the Console
Expected result: The logged warning clearly shows that it occurred due to exceeding the maximum number of lights set in the universal-config package
Actual result: “Property (_AdditionalShadowParams) exceeds previous array size (41 vs 32)…” warning is spammed
Reproducible with: 6000.0.45f1, 6000.0.0b13, 6000.2.0a8
Couldn't test with: 2022.3.60f1 (no warning are thrown)
Reproducible on: macOS Sequoia 15.3.2 (M1 Max)
Not reproducible on: No other environments
Note: If the issue does not reproduce, try saving changes then closing and reopening the project after step 5