Steps to reproduce:
- Open a new shader graph
- Setup a simple graph (world position -> swizzle node -> output node 'color')
- Set swizzle node input mask to 'xyz'. Can visibly see the mask input change to vec3
- Set swizzle node input mask to 'xy'. Can visibly see the mask input change to vec2
- Undo (crtl/cmd+z). Can see everything move back from vec2 to vec3
- Click on the input mask field
- Click off input mask field.
Actual results: Input mask stays the same but notice the actual visual output changes, and appears to become a float perhaps?
Expected results: The mask and visual output remain consistent as vec2, the result of the undo operation.
Reproducible with versions: 6000.5.0a7, 6000.3.5f1
Tested on (OS): MacOSX Tahoe (MacEditor ARM M1 Max)